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About Raging Waterfall Megaways
A studio best known for high-risk, high-reward design
The broader takeaway is about range. Maintaining a dedicated sub-brand for retro-styled content lets Push Gaming serve operators looking for a spread of formats, from marquee high-volatility slots to low-key jackpot games that appeal to a different segment of players.
Flaming Streaks is unlikely to reshape Push Gaming’s reputation, and it isn’t built to. Its value as news lies in what it confirms. A studio best known for high-risk, high-reward design continues to invest in a parallel line of accessible, jackpot-led classics through Reel Hot Games, keeping its catalog broad enough to cover both ends of the risk spectrum.
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Lead reporter Rebecca Liggero Fontana for taking me under her wing. You won’t meet a more generous soul than Becky. She shares this unbridled passion for the casino and tech space, that is just contagious and I’m glad I got to experience that unabashed joy for the gambling industry.
I want to thank Derek Tonin, my editor who I would speak with every day I worked at Calvinayre.com. I’m grateful for the opportunity I have had to work with Derek. He’s an editor who doesn’t shy away from the blunt criticism and its inspiring being on the other end of the call. He’s a guy you would want in the foxhole right next to you, someone who isn’t afraid to give the blunt truth and also celebrate the wins with you.
There’s a huge team of writers, video editors and IT developers who have made Calvinayre.com this huge success. Raise a glass to them, they have helped turn this site into the success that it is.
What is Raging Waterfall Megaways?
The proposition is already being tested commercially. Live casino supplier Eeze has become the first supplier to utilise Studio in a Box as it looks to expand its proprietary content into slots. Using Yggdrasil’s framework also gives Eeze access to its wider distribution network.
The first games are expected towards the end of the year, with the partnership ultimately targeting a release cadence of two games per month. For Curwen, Eeze demonstrates the demand among established gaming businesses for greater ownership of their content strategy without the cost and complexity of creating a conventional development operation.
The implications could extend well beyond companies already established in other areas of gaming.